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  • Consumables

    Consumables are quantity-based things that you assign to and track for a user. Consumables have no limit for the amount you can create and can be used to solve many non-traditional problems. For example, a currency can be used to track more than just “virtual money” for a user. They could be used to track activity for a certain command, quantity of a certain number of engagements, etc. Below are the following types of Consumables:

    • Currency - Single quantity tracking
    • Rank - Single quantity tracking with ranks thresholds
    • Inventory - Multiple quantity tracking with integrated buy, sell, and trade system
    • Stream Pass - Single quantity tracking with progress unlocks

    NOTE: The maximum number for any currency, rank, inventory, or stream pass value is 2,147,483,647.

    You can also directly interact with your consumables by using either the Consumable Action to add, subtract, & reset amounts for users in your commands or Usage Requirement to block commands from being used unless they meet the requirement. Each one of these systems functions slightly differently, so please check out the sections above for a more in-depth description of each.

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